

Everything is designed to be colorblind-friendly, and buttons and meters are all in easy-to-see places. The UI and overall look of CRUSH! is very stylish, as you would expect from Radiangames.

Fortunately, you don’t have to play very long to get the important stuff unlocked, so these feel more like a treat than a chore, allowing you to test and digest the various powers one at a time to see which one fits your play style best. After each game, you’re given some experience points based on these stats, which go towards unlocking Crush mode and the new powers. The game keeps track of your best time and score, so those are the goals you’ll want to be shooting for.

Should you have one in stock when a block touches the bottom of the tube, you’ll lose the power for that round, but live to play on. The more useful powers require more blocks to fill the meter, giving you ostensibly fewer chances to use them. Once the meter is full, you get one use of the power, activated by tapping a button at the bottom of the tube.

To use a power, you have to fill a meter by matching blocks. The powers are balanced by their cost of use. As you progress, you’ll unlock more and more helpful powers, culminating in the powerful Duet power, which transforms all blocks of one color into blocks of other two colors, setting up a chance for a big score. In the beginning, you’ll only have one power available, the largely unhelpful Remix power, which shuffles the blocks in the playfield around. These powers are what really differentiate CRUSH!. You’ll eventually unlock Crush mode, which is a balance of the two, and probably the most fun mode to play.Īfter selecting the mode you want to play, you can also choose a power. In this mode, the blocks appear very quickly, with your moves causing a much smaller push than in Think mode, favoring a frantic playstyle. It’s probably the easier mode to start with. In Think mode, the blocks appear very slowly, but your moves will cause a big push, so you have to plan carefully. Initially, you can choose from two different modes of play. Like many games in this genre, it sounds simple, but it’s actually quite difficult to survive for very long. Occasionally, a special block will appear that acts as a wildcard, with the potential to clear a huge number of blocks. Touching a block will clear it and any other similarly-colored adjacent blocks, but will also push the blocks on the screen down. They’re always pushing towards the opposite end of the tube, at various rates depending on the mode of play, but if they reach the end, you’re finished. Blocks appear from one side of the tube, in one of three different colors. The play area is the usual tube, filling up with multi-colored blocks. CRUSH! ($1.99) is perhaps not as unique as Slydris, but it’s a very good take on a well-trodden idea, and if you aren’t completely tired of the genre, you’ll probably find quite a bit to like here.ĬRUSH! is basically a variation on Collapse. From Radiangames, the developer behind Slydris, a clever variant of Tetris, comes another well-designed block puzzle game.
